Stone Frixion Fire E-Book Download
$14.95
You want a review? You should've picked up the Sept 09 issue of the Magic Touch. You'd have found this (reprinted with permission of me):
It’s not possible to dislike Jeff Stone’s Stone Frixion Fire, even if you’re tired of the Frixion pen by now. For one thing, Jeff stops to give credit to just about everyone who had an idea using Frixion pens before him – and if he missed anyone, it’s still an exhaustive list. And he’s managed to come up with a fistful of effects which do not repeat what has come before. He even comes up with some clever ways to disguise the very notion that the Frixion principle might be involved. Let’s take a look.
First, he shows how to disguise the pens completely – this might be the main selling point of this booklet. In between this, and "justifying the heat" throughout the book, the method should appear totally innocent. Just remember that these effects weren’t meant to all be played in the same show. (Jeff will remind you during the book.) Some may be a little impatient that Jeff doesn’t get to "the tricks" until page 15. Let’s just say that if you study the information and the training in "the Basics," the performance of the effects will be more than just effective, they’ll become real mind blowers. Experienced performers do not need for me to tell them this; they’ll see that here is the real meat of the book.
But you want to know what "tricks" are contained herein, don’t you?
"Burnin’ Time" proves time travel is possible. After all, your audience member just burned a whole matchbook of matches, and signed the matchbook – and then the matches are brand new and there’s no signature.
Spice is added for your reading pleasure – and, not coincidently, to add depth to your performance – with a sidebar by Wesley James on the Time Travel plot. Mainly, on how it plays to a human wish fulfillment, which should give you some ideas on how to make this effect very personal for your audience. "You Won’t Believe Your Eyes" is a Frixion update to "Before Your Eyes" from the Jinx. If you’re not familiar with the original (which is a little more difficult to do these days, and which is a pain in the neck then and now) a prewritten paper says, "the name of the card is" – but doesn’t name the card. Until someone selects the card and the paper is heated. At that point, it names the card correctly.
This SOUNDS bland, but I can testify that even if your audience knows how you’re doing it (and it looks rather obvious) they’ll STILL do a magnificent double take or gasp aloud. Some magic is so visual, that we just abandon any disbelief and love it. "Rubik’s Cubin’" enables you to take a 2-D Rubik’s Cube (i.e. – a drawing of a Rubik’s Cube) and solve it, instantly. I really like that Jeff warns us that one of the requirements of preparing this effect is "the patience of Job." Yes, this requires a lot of preparation – and it’s over in an instant – but the final results are worth it.
"Money to Burn" is also over in an instant. Your raving fan chooses the drawing of a nickel, a dime, or a quarter. You drop a flaming piece of paper on the drawings. Only the chosen coin’s picture vanishes, and in its place is a real coin of the same value. I’d pay attention to Wesley James’s sidebar.
"Do You Know What This Is?" uses almost any small object, but doesn’t start with it. It starts with a scribble and a question. You ask them if they know what this is (pointing at the scribble) and I really doubt if they will. You toss a piece of crumpled paper on it and ask them if they know what THAT is. (They might.) The paper vanishes in a flash of flame, leaving the real object that the scribble represented. A rubber band and a pop top are two of the things that Jeff has used; you’ll probably think of others. Jeff includes lots of suggestions, some of them serious, some --?
This one qualifies for "silly magic" and I love silly magic! If your persona can survive it, you should always include at least one silly point in your act!
Right about this time, Jeff stops spoon-feeding us and starts throwing out wild ideas, with less detail. Evidently, he expects us to have brains of our own, having given us all sorts of hints, aids, and premises in the earlier effects. Of course, that’s his intention – at this point, we’ve caught on to the game, and should be able to play without constantly going back over the rules.
In "Cornered," you completely restore a torn card – except for one corner. So you draw the corner into its place. And then you restore the corner for real, in one of two ways. (Jeff’s generous like that.)
"Button" is a nifty li’l idea, for which you’ll have to supply the stuffing and fixings. You’re missing a button on your shirt. So you draw one. Presto! The drawing turns into a real button. Maybe you even magically attach it to your shirt. "Burnin’ Down the House" – Hey, you burn up a picture of a house. And then a "real" house (a Monopoly house) appears in its place. See my above comments about silly magic. I love it!
"Droppin’ the Bomb" is another Rubik’s Cube thing, where a drawing of a Rubik’s Cube falls right off the page and becomes a real Rubik’s Cube. You might think of a dozen other things which can "come to life."
There are way too many other ideas that Jeff just freely gives away, and one of my favorites is changing a flat tire into a brand new tire. Now if only I could do that on the road. By the way, all these effects & routines are demonstrated with clear, easy-to-understand prose and sharp color photos. I don’t want to hear any "I can only learn from DVDs; I don’t know how to read" whining. There are also wonderful examples of presentations and scripts – but please don’t limit yourself!
It’s not possible to dislike Jeff Stone’s Stone Frixion Fire, even if you’re tired of the Frixion pen by now. For one thing, Jeff stops to give credit to just about everyone who had an idea using Frixion pens before him – and if he missed anyone, it’s still an exhaustive list. And he’s managed to come up with a fistful of effects which do not repeat what has come before. He even comes up with some clever ways to disguise the very notion that the Frixion principle might be involved. Let’s take a look.
First, he shows how to disguise the pens completely – this might be the main selling point of this booklet. In between this, and "justifying the heat" throughout the book, the method should appear totally innocent. Just remember that these effects weren’t meant to all be played in the same show. (Jeff will remind you during the book.) Some may be a little impatient that Jeff doesn’t get to "the tricks" until page 15. Let’s just say that if you study the information and the training in "the Basics," the performance of the effects will be more than just effective, they’ll become real mind blowers. Experienced performers do not need for me to tell them this; they’ll see that here is the real meat of the book.
But you want to know what "tricks" are contained herein, don’t you?
"Burnin’ Time" proves time travel is possible. After all, your audience member just burned a whole matchbook of matches, and signed the matchbook – and then the matches are brand new and there’s no signature.
Spice is added for your reading pleasure – and, not coincidently, to add depth to your performance – with a sidebar by Wesley James on the Time Travel plot. Mainly, on how it plays to a human wish fulfillment, which should give you some ideas on how to make this effect very personal for your audience. "You Won’t Believe Your Eyes" is a Frixion update to "Before Your Eyes" from the Jinx. If you’re not familiar with the original (which is a little more difficult to do these days, and which is a pain in the neck then and now) a prewritten paper says, "the name of the card is" – but doesn’t name the card. Until someone selects the card and the paper is heated. At that point, it names the card correctly.
This SOUNDS bland, but I can testify that even if your audience knows how you’re doing it (and it looks rather obvious) they’ll STILL do a magnificent double take or gasp aloud. Some magic is so visual, that we just abandon any disbelief and love it. "Rubik’s Cubin’" enables you to take a 2-D Rubik’s Cube (i.e. – a drawing of a Rubik’s Cube) and solve it, instantly. I really like that Jeff warns us that one of the requirements of preparing this effect is "the patience of Job." Yes, this requires a lot of preparation – and it’s over in an instant – but the final results are worth it.
"Money to Burn" is also over in an instant. Your raving fan chooses the drawing of a nickel, a dime, or a quarter. You drop a flaming piece of paper on the drawings. Only the chosen coin’s picture vanishes, and in its place is a real coin of the same value. I’d pay attention to Wesley James’s sidebar.
"Do You Know What This Is?" uses almost any small object, but doesn’t start with it. It starts with a scribble and a question. You ask them if they know what this is (pointing at the scribble) and I really doubt if they will. You toss a piece of crumpled paper on it and ask them if they know what THAT is. (They might.) The paper vanishes in a flash of flame, leaving the real object that the scribble represented. A rubber band and a pop top are two of the things that Jeff has used; you’ll probably think of others. Jeff includes lots of suggestions, some of them serious, some --?
This one qualifies for "silly magic" and I love silly magic! If your persona can survive it, you should always include at least one silly point in your act!
Right about this time, Jeff stops spoon-feeding us and starts throwing out wild ideas, with less detail. Evidently, he expects us to have brains of our own, having given us all sorts of hints, aids, and premises in the earlier effects. Of course, that’s his intention – at this point, we’ve caught on to the game, and should be able to play without constantly going back over the rules.
In "Cornered," you completely restore a torn card – except for one corner. So you draw the corner into its place. And then you restore the corner for real, in one of two ways. (Jeff’s generous like that.)
"Button" is a nifty li’l idea, for which you’ll have to supply the stuffing and fixings. You’re missing a button on your shirt. So you draw one. Presto! The drawing turns into a real button. Maybe you even magically attach it to your shirt. "Burnin’ Down the House" – Hey, you burn up a picture of a house. And then a "real" house (a Monopoly house) appears in its place. See my above comments about silly magic. I love it!
"Droppin’ the Bomb" is another Rubik’s Cube thing, where a drawing of a Rubik’s Cube falls right off the page and becomes a real Rubik’s Cube. You might think of a dozen other things which can "come to life."
There are way too many other ideas that Jeff just freely gives away, and one of my favorites is changing a flat tire into a brand new tire. Now if only I could do that on the road. By the way, all these effects & routines are demonstrated with clear, easy-to-understand prose and sharp color photos. I don’t want to hear any "I can only learn from DVDs; I don’t know how to read" whining. There are also wonderful examples of presentations and scripts – but please don’t limit yourself!
Date Added: 09/08/2010 by Grandpa Chet Cox

